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- Letters - A Written Adventure (first Prototype) Mac Os Catalina
- Letters - A Written Adventure (first Prototype) Mac Os Operating System
- Letters - A Written Adventure (first Prototype) Mac Os Version
- Letters - A Written Adventure (first Prototype) Mac Os X
This page details one or more prototype versions of Super Mario Bros. 2 (NES).
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Download Super Mario Bros. 2 (Prototype) File:Super Mario Bros. 2 (USA) (Prototype).nes (128 KB) (info) |
A prototype of the international version of Super Mario Bros. 2 was bought in cartridge form on eBay and afterwards dumped. It features some interesting changes done during the conversion from Doki Doki Panic to the final Super Mario Bros. 2.
The name is derived from the first three letters of dungeon and the last three letters of Arpanet. It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992. Since 1994 the game has shipped with GNU Emacs; it also has been included with XEmacs.
- 2Level Differences
- 4Graphics
- 4.1Players
General Differences
- The cartridge contains an MMC1 mapper chip, 128KB of PRG ROM, and 8KB of both WRAM and CHR RAM, a configuration used for three earlier FDS-to-cartridge conversions: The Legend of Zelda, Kid Icarus, and Metroid. The final game's hardware was upgraded to an MMC3, 128KB of both PRG ROM and CHR ROM, and 8KB of WRAM; this allowed for greater variety in the graphics, animations for objects that were previously static, and the cartoon-like ending sequence. Load times between levels were also shortened, as graphics no longer had to be copied to VRAM.
- You cannot run by holding the B button.
Proto | Final | Proto | Final |
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- The height at which each character carries items was adjusted in the final game to better match the new character sprites.
- The prototype allows you to choose a new character after dying, whereas the final game forces you to finish a level using whichever character you initially chose. This earlier behavior was actually restored in later ports of the game, starting with Super Mario All-Stars, likely as a way to reduce the game's difficulty.
- The 'idle' Phanto sprite is not implemented yet. All Phantos seen in key rooms are static background objects; the enemy sprite is not actually spawned until you leave the room. (The implementation of this sprite in the final version led to a somewhat amusing oversight: re-entering a key room while still holding the key will activate the idle sprite again, causing two Phantos to chase you.)
- The sound that plays when Birdo shoots eggs or fireballs starts immediately after they open their mouth, similarly to Doki Doki Panic. The final game waits until the egg or fireball actually appears.
- Wart takes 4 vegetables to defeat instead of 6.
Level Differences
World 4-1
Although an additional Mushroom object has been added to the level (to the left of the first Potion), collecting one will cause the other to disappear, as Nintendo mistakenly set both as the first Mushroom (object ID 2B). This was fixed in the final game by setting the newly-added Mushroom object as the second Mushroom (object ID 2D). The fractures in your mind mac os.
World 7-1
PrototypeFinal |
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In the third part of the level, there was an additional cloud platform to the left of the tall pillar and ladder, guarded by a grey Snifit. It was possible to leap from the Snifit's head and pass over the top of the pillar, thus bypassing a significant portion of the area. This was somewhat fixed by removing the platform and moving the Snifit onto the short pillar to the left, though Luigi and the Princess can still take the shortcut.
Debugging Features
There are some debugging features enabled in the prototype to make testing easier:
- You can select which world to start in by pressing A a certain amount of times on the title screen. If you don't press A, it defaults to World 1 (obviously), but by pressing A a number of times corresponding to a certain world, you can start on any world you want.
However, there's no limit on the number of times you can press A, leading to the ability to start on invalid worlds (much like the so-called 'Minus World' in Super Mario Bros.). These worlds may crash the game or load another world with corrupted graphics. In addition, it may cause the graphics in the character select screen to become messed up. If one manages to complete the level, it will load the next level from whatever world was loaded. Also, pressing A while it displays the backstory does not increase the world, which limits the number of worlds you can easily access through this method.
- If you press Select during gameplay, you get 15 HP. The life counter becomes a glitchy mess, but it will still work. Note that if you collect a life heart in this state, the life counter will actually overflow. Interestingly, this debug feature was shown in a commercial for the game!
- You can continue an infinite number of times. The final game limits you to two continues.
Graphics
Players
Eyes
PrototypeFinal |
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Final |
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Final |
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Mario, Luigi, and Peach got some white eyeballs for the final, which was done by placing a separate white sprite behind the head sprites in order to get around the NES's color limitations (though this actually causes some sprite priority conflicts in the final game due to somewhat careless programming). Note that the sprites used on the character selection screen didn't receive these, as they would have exceeded the eight sprite per scanline limit.
Interestingly, pink-eyed SMB2 Peach would later show up in NES Remix 2, in the Remix stages where you play as Peach in Super Mario Bros. 3 (Although her forward facing and crouching sprites match the final version rather than the prototype).
Luigi
PrototypeFinal |
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Small Luigi's front foot is less round in the final.
Toad
PrototypeFinal |
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Small Toad's feet were seemingly removed in the final.
Peach
PrototypeFinal |
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Peach's hair has been altered slightly to be less in her face in the final.
PrototypeFinal |
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Peach's face was redone for the final. Her face was almost unrecognizable in the prototype.
Miscellaneous
Final |
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The lamp item from Doki Doki Panic is still present. This was changed to a Potion in the final game.
PrototypeFinal |
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https://herehfile345.weebly.com/drive-around-21-mac-os.html. In the prototype, the Mushroom Blocks of World 5 are the same as those in World 1. The final added spots to the World 5 blocks to differentiate them.
PrototypeFinal |
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The tall, lean World 7 vegetable from Doki Doki Panic was changed to a short, squat design for the final.
PrototypeFinal | |
---|---|
The conveyor belts in World 7 still use the same graphics and smooth animation routine as Doki Doki Panic.
Music
The underground theme is a remix of the one from Super Mario Bros. with loud drum samples, which would later be remade in Super Mario Bros. 3. In the final, it was replaced with a spruced-up version of the Doki Doki Panic underground theme.
The invincibility theme uses noise-based drums (like Super Mario Bros.), rather than the drum samples of the final.
Letters - A Written Adventure (first Prototype) Mac Os Catalina
Intro
The title screen uses an old-timey sepia tone palette in the prototype, which was changed to a more Mario-appropriate red/blue palette in the final game. Additionally, the story was slightly reworded in order to cleanly split it into two separate pages; most notably, Mario hears a faint voice in the prototype, as opposed to just a voice in the final game.
Super Mario USA actually brings back the sepia border from the prototype, albeit over a black background instead of beige.
Proto | Final | Super Mario USA |
---|
Penny casino slot machines.
Character Select
PrototypeFinal |
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The Character Select screen has an ellipsis between 'EXTRA LIFE' and the amount of lives, which was removed in the final for some reason, but added back in Super Mario All-Stars. The prototype is also missing the inside edges of the curtains, though the graphics are present in the ROM. Finally, you start off with 19 lives, which is more than likely for testing purposes.
World Intro
PrototypeFinal |
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The 'WORLD X-X' text was positioned slightly differently in the prototype, and World 7 has no scenery shown at all.
Bonus Chance
PrototypeFinal |
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Super smash flash 2 mac os. The bonus screen is a completely bland green screen similar to that in Doki Doki Panic. The final uses the prototype's title screen palette with a black background, which itself got reused as the Super Mario USA title screen. The slots also use the original item graphics, instead of edited ones.
Ending
PrototypeFinal |
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When you release the Subcons from the jar, a Thank You message appears on the screen in the prototype (as it did in Doki Doki Panic). This message was removed in the final.
The Subcon release scene is glitchy if you're Luigi or Toad. If you're Luigi, he'll jump inside the jar and pull out the plug. If you're Toad, he'll jump across the screen multiple times, pull out the plug in mid-air, and then continue to fly across the screen.
PrototypeFinal |
---|
Instead of a contribution score, you get prize money based on how often you died – the less you died, the more money you got. The table goes as follows:
Deaths | Prize Money |
---|---|
0-3 | $10,000,000 |
4 | $1,000,000 |
5-9 | $500,000 |
10-12 | $100,000 |
13-18 | $50,000 |
19+ | $10,000 |
The prize money tiles remain in the final, but go unused.
PrototypeFinal |
---|
The game ends on a simple 'THE END' screen. The Mario scene and remixed Doki Doki Panic intro music are totally absent.
The Mario series | |
---|---|
NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser's Fury |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | NES Open Tournament Golf • BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012, Rio 2016) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Kaettekita Mario Bros. • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Mario Clash • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Microsoft was deeply involved in the development of the Macintosh. Microsoft had been the first outside developer to get a Macintosh prototype. The prototype was promptly nicknamed SAND (Steve's Amazing New Device) by Bill Gates and Charles Simonyi.
Microsoft developed productivity software that the Macintosh desperately needed to make the Macintosh a contender in corporate markets.
License This
After the public unveiling of the Macintosh, Bill Gates personally wrote John Sculley, urging him to license the software and ROMs to outside manufacturers so that the Macintosh would become the new standard in personal computing. (This was two years after Microsoft began development of Interface Manager, which was renamed Windows shortly before release.)
The proposal, dated June 25, 1985, was soundly rejected by Jean-Louis Gassée, who was given control of the Macintosh and Lisa after Steve Jobs had been stripped of management responsibilities. Gassée reasoned that the Macintosh was so vastly superior to the existing PC graphical environments that Apple would never face any serious competition and would be able to rely on profit-rich hardware sales (with margins over 55% until the early 90s).
Besides protecting profits, Gassée was probably a little distrustful of Microsoft's motives. It was in Microsoft's interest to maintain the IBM PC standard for as long as possible, since Microsoft controlled most of the operating system market and most of the developer's tools market. In Gassée's mind, the proposal could have been an attempt to sabotage the Macintosh.
In later interviews, however, Bill Gates points out that Microsoft made a lot more money selling a Mac user a copy of Word and MultiPlan (the predecessor of Excel) than selling an OEM DOS license, so a Macintosh standard would have benefited both companies in the long term.
Despite Gassée's objections to the plan, Sculley believed that it could help Apple establish the Macintosh as the personal computer standard, supplanting the IBM PC and MS-DOS.
Sculley had Dan Eilers, one of his aides, prepare a list of possible licensing deals. The list of suggestions included selling entire system boards to manufacturers, porting the Macintosh software to the IBM PC and selling the software to consumers, partnering with a workstation vendor, and others.
Salivating Over the Mac OS
Armed with a list of proposals, Sculley sent a vice president, Chuck Berger, to travel the nation talking to possible Macintosh licensees. Interest was astounding. Eilers and Gates had both suggested consumer electronics companies with no presence in the US computer market, but Berger found that even large, well established companies were interested in licensing the Macintosh. Apollo, DEC, and Wang all gave Berger letters of intent.
By far the most promising prospect was AT&T. The company was so interested in bundling the Macintosh software on its Unix workstations that CEO Bob Allen personally contacted John Sculley.
Apple was poised to license the Macintosh software to several major manufacturers and get the Macintosh standard firmly established in the business market, but Gassée would have none of it. He became more and more adamant in his opposition to the plan. He wouldn't have any other company cannibalize Apple's Macintosh sales, even if it meant establishing an industrywide standard.
Forget It
During the winter of 1985, Sculley dropped all plans to license the Mac OS, only one year after he sent Chuck Berger to drum up support for the plan.
Macintosh sales were collapsing. Apple had originally forecasted that it would sell 50,000 Macs a month during 1985, but the real figure was closer to 20,000.
With Macintosh sales tanking and no licensee in sight, Gates pressed ahead with Windows. On November 15, 1985, in the midst of the COMDEX trade show, Gates revealed Windows to a lukewarm response.
There were already other companies with far more impressive environments than Windows. Digital Research GEM mimicked the Mac interface almost perfectly – and had color to boot. VisiCorp VisiOn had a built-in office suite. Tandy DeskMate was bundled on every PC compatible Radio Shack (then one of the largest cloners) sold.
Windows 1.0 ‘No Threat'
Microsoft Windows 1.0 had a tiled interface; windows couldn't overlap each other. Instead, users could move windows around like a jigsaw puzzle.
Windows 1.0 with its tile interface (rescaled from 640 x 350 EGA display)
When a user only needed one app at a time, he or she could zoom it to take up the entire display. Apps could also be minimized to the 'desktop', a dock running along the bottom of the screen.
When Gassée saw Windows 1.0, he dismissed the software as no threat.
But when Sculley saw the software, he was enraged. Microsoft had been provided early prototypes of the Macintosh and some source code to help optimize Word and MultiPlan. Now Windows had a menu bar almost identical to Apple's. Windows even had a Special menu, containing disk operations. Other elements were strikingly similar. Windows came bundled with Write and Paint, both mimicking Apple's MacPaint and MacWrite.
Sculley couldn't allow Microsoft, a company that had only $25 million in sales in 1983 (compared to Apple's revenues well over $1 billion) to so flagrantly rip off the Mac, even if Word and MultiPlan accounted for two-thirds of all Macintosh software sales.
He dispatched an Apple lawyer, Jack Brown, to Microsoft's headquarters to threaten Bill Gates with a lawsuit for violation of Apple's copyrights on the Macintosh.
Toe to Toe
Gates was incensed. Development of Windows had begun before the Macintosh was even demonstrated to Microsoft. Besides, Microsoft had licensed GUI elements from Xerox, including a desktop-style interface used on the Xerox 8010, the commercial version of the Alto. (Apple had also licensed the GUI from Xerox for $100 million in Apple stock.)
Bill Gates supposedly called Sculley personally and told him that if Apple was going to sue Microsoft, 'I want to know it, because we'll stop development on all Mac products. I hope we can find a way to settle this thing. The Mac is important to us and to our sales.'
Letters - A Written Adventure (first Prototype) Mac Os Operating System
Gates and Microsoft's chief counsel, Bill Neukom, flew down to Cupertino, and he met with Sculley in the boardroom one-on-one.
Sculley couldn't leave the meeting without some sort of concession from Microsoft, and Gates wanted Apple's cooperation in the nascent (and highly profitable) Microsoft Office.
Both men wanted to avoid a drawn out lawsuit. Gates was gearing up for the wildly successful Microsoft IPO, and Sculley was still trying to popularize the Macintosh.
Ultimately, Sculley agreed to license the Macintosh's 'visual displays' to Microsoft to use in software derived from Windows 1.0, and Microsoft agreed to continue developing its Mac products and promised not to release Excel (a feature-rich replacement for MultiPlan) for any other platform for two years.
Sculley had Al Eisenstat, Apple's chief counsel, draw up a contract, and the two men signed on November, 22 1985, exactly one week after Windows 1.0 was released.
After the contract was signed, Sculley implemented a major reorganization that structured the company more like a traditional corporation with accountable executives. Pie in the sky projects like BigMac, a project to create an Apple workstation running a Unix-Macintosh hybrid, were canned. Sales began to improve in 1986, and by 1987 Apple's net income had doubled over 1985. Sculley was being lauded in the press for his turnaround at Apple and was being considered a possible successor to Kodak's struggling CEO.
Windows 1.0 Fails to Open Market
Meanwhile, the first version of Windows failed to catch on. The only major application written for Windows 1.01 (the first version available to the public) was Aldus PageMaker. PageMaker was actually bundled with a runtime version of Windows, since almost no PC user owned Windows.
https://software-ghost.mystrikingly.com/blog/a-castle-of-thread-mac-os. That began to change with the release of Windows 2.0 on November, 1 1987.
Windows 2.0 with overlapping windows (reduced from 640 x 480) Rgby mac os.
Final |
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The lamp item from Doki Doki Panic is still present. This was changed to a Potion in the final game.
PrototypeFinal |
---|
https://herehfile345.weebly.com/drive-around-21-mac-os.html. In the prototype, the Mushroom Blocks of World 5 are the same as those in World 1. The final added spots to the World 5 blocks to differentiate them.
PrototypeFinal |
---|
The tall, lean World 7 vegetable from Doki Doki Panic was changed to a short, squat design for the final.
PrototypeFinal | |
---|---|
The conveyor belts in World 7 still use the same graphics and smooth animation routine as Doki Doki Panic.
Music
The underground theme is a remix of the one from Super Mario Bros. with loud drum samples, which would later be remade in Super Mario Bros. 3. In the final, it was replaced with a spruced-up version of the Doki Doki Panic underground theme.
The invincibility theme uses noise-based drums (like Super Mario Bros.), rather than the drum samples of the final.
Letters - A Written Adventure (first Prototype) Mac Os Catalina
Intro
The title screen uses an old-timey sepia tone palette in the prototype, which was changed to a more Mario-appropriate red/blue palette in the final game. Additionally, the story was slightly reworded in order to cleanly split it into two separate pages; most notably, Mario hears a faint voice in the prototype, as opposed to just a voice in the final game.
Super Mario USA actually brings back the sepia border from the prototype, albeit over a black background instead of beige.
Proto | Final | Super Mario USA |
---|
Penny casino slot machines.
Character Select
PrototypeFinal |
---|
The Character Select screen has an ellipsis between 'EXTRA LIFE' and the amount of lives, which was removed in the final for some reason, but added back in Super Mario All-Stars. The prototype is also missing the inside edges of the curtains, though the graphics are present in the ROM. Finally, you start off with 19 lives, which is more than likely for testing purposes.
World Intro
PrototypeFinal |
---|
The 'WORLD X-X' text was positioned slightly differently in the prototype, and World 7 has no scenery shown at all.
Bonus Chance
PrototypeFinal |
---|
Super smash flash 2 mac os. The bonus screen is a completely bland green screen similar to that in Doki Doki Panic. The final uses the prototype's title screen palette with a black background, which itself got reused as the Super Mario USA title screen. The slots also use the original item graphics, instead of edited ones.
Ending
PrototypeFinal |
---|
When you release the Subcons from the jar, a Thank You message appears on the screen in the prototype (as it did in Doki Doki Panic). This message was removed in the final.
The Subcon release scene is glitchy if you're Luigi or Toad. If you're Luigi, he'll jump inside the jar and pull out the plug. If you're Toad, he'll jump across the screen multiple times, pull out the plug in mid-air, and then continue to fly across the screen.
PrototypeFinal |
---|
Instead of a contribution score, you get prize money based on how often you died – the less you died, the more money you got. The table goes as follows:
Deaths | Prize Money |
---|---|
0-3 | $10,000,000 |
4 | $1,000,000 |
5-9 | $500,000 |
10-12 | $100,000 |
13-18 | $50,000 |
19+ | $10,000 |
The prize money tiles remain in the final, but go unused.
PrototypeFinal |
---|
The game ends on a simple 'THE END' screen. The Mario scene and remixed Doki Doki Panic intro music are totally absent.
The Mario series | |
---|---|
NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser's Fury |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | NES Open Tournament Golf • BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012, Rio 2016) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Kaettekita Mario Bros. • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Mario Clash • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Microsoft was deeply involved in the development of the Macintosh. Microsoft had been the first outside developer to get a Macintosh prototype. The prototype was promptly nicknamed SAND (Steve's Amazing New Device) by Bill Gates and Charles Simonyi.
Microsoft developed productivity software that the Macintosh desperately needed to make the Macintosh a contender in corporate markets.
License This
After the public unveiling of the Macintosh, Bill Gates personally wrote John Sculley, urging him to license the software and ROMs to outside manufacturers so that the Macintosh would become the new standard in personal computing. (This was two years after Microsoft began development of Interface Manager, which was renamed Windows shortly before release.)
The proposal, dated June 25, 1985, was soundly rejected by Jean-Louis Gassée, who was given control of the Macintosh and Lisa after Steve Jobs had been stripped of management responsibilities. Gassée reasoned that the Macintosh was so vastly superior to the existing PC graphical environments that Apple would never face any serious competition and would be able to rely on profit-rich hardware sales (with margins over 55% until the early 90s).
Besides protecting profits, Gassée was probably a little distrustful of Microsoft's motives. It was in Microsoft's interest to maintain the IBM PC standard for as long as possible, since Microsoft controlled most of the operating system market and most of the developer's tools market. In Gassée's mind, the proposal could have been an attempt to sabotage the Macintosh.
In later interviews, however, Bill Gates points out that Microsoft made a lot more money selling a Mac user a copy of Word and MultiPlan (the predecessor of Excel) than selling an OEM DOS license, so a Macintosh standard would have benefited both companies in the long term.
Despite Gassée's objections to the plan, Sculley believed that it could help Apple establish the Macintosh as the personal computer standard, supplanting the IBM PC and MS-DOS.
Sculley had Dan Eilers, one of his aides, prepare a list of possible licensing deals. The list of suggestions included selling entire system boards to manufacturers, porting the Macintosh software to the IBM PC and selling the software to consumers, partnering with a workstation vendor, and others.
Salivating Over the Mac OS
Armed with a list of proposals, Sculley sent a vice president, Chuck Berger, to travel the nation talking to possible Macintosh licensees. Interest was astounding. Eilers and Gates had both suggested consumer electronics companies with no presence in the US computer market, but Berger found that even large, well established companies were interested in licensing the Macintosh. Apollo, DEC, and Wang all gave Berger letters of intent.
By far the most promising prospect was AT&T. The company was so interested in bundling the Macintosh software on its Unix workstations that CEO Bob Allen personally contacted John Sculley.
Apple was poised to license the Macintosh software to several major manufacturers and get the Macintosh standard firmly established in the business market, but Gassée would have none of it. He became more and more adamant in his opposition to the plan. He wouldn't have any other company cannibalize Apple's Macintosh sales, even if it meant establishing an industrywide standard.
Forget It
During the winter of 1985, Sculley dropped all plans to license the Mac OS, only one year after he sent Chuck Berger to drum up support for the plan.
Macintosh sales were collapsing. Apple had originally forecasted that it would sell 50,000 Macs a month during 1985, but the real figure was closer to 20,000.
With Macintosh sales tanking and no licensee in sight, Gates pressed ahead with Windows. On November 15, 1985, in the midst of the COMDEX trade show, Gates revealed Windows to a lukewarm response.
There were already other companies with far more impressive environments than Windows. Digital Research GEM mimicked the Mac interface almost perfectly – and had color to boot. VisiCorp VisiOn had a built-in office suite. Tandy DeskMate was bundled on every PC compatible Radio Shack (then one of the largest cloners) sold.
Windows 1.0 ‘No Threat'
Microsoft Windows 1.0 had a tiled interface; windows couldn't overlap each other. Instead, users could move windows around like a jigsaw puzzle.
Windows 1.0 with its tile interface (rescaled from 640 x 350 EGA display)
When a user only needed one app at a time, he or she could zoom it to take up the entire display. Apps could also be minimized to the 'desktop', a dock running along the bottom of the screen.
When Gassée saw Windows 1.0, he dismissed the software as no threat.
But when Sculley saw the software, he was enraged. Microsoft had been provided early prototypes of the Macintosh and some source code to help optimize Word and MultiPlan. Now Windows had a menu bar almost identical to Apple's. Windows even had a Special menu, containing disk operations. Other elements were strikingly similar. Windows came bundled with Write and Paint, both mimicking Apple's MacPaint and MacWrite.
Sculley couldn't allow Microsoft, a company that had only $25 million in sales in 1983 (compared to Apple's revenues well over $1 billion) to so flagrantly rip off the Mac, even if Word and MultiPlan accounted for two-thirds of all Macintosh software sales.
He dispatched an Apple lawyer, Jack Brown, to Microsoft's headquarters to threaten Bill Gates with a lawsuit for violation of Apple's copyrights on the Macintosh.
Toe to Toe
Gates was incensed. Development of Windows had begun before the Macintosh was even demonstrated to Microsoft. Besides, Microsoft had licensed GUI elements from Xerox, including a desktop-style interface used on the Xerox 8010, the commercial version of the Alto. (Apple had also licensed the GUI from Xerox for $100 million in Apple stock.)
Bill Gates supposedly called Sculley personally and told him that if Apple was going to sue Microsoft, 'I want to know it, because we'll stop development on all Mac products. I hope we can find a way to settle this thing. The Mac is important to us and to our sales.'
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Gates and Microsoft's chief counsel, Bill Neukom, flew down to Cupertino, and he met with Sculley in the boardroom one-on-one.
Sculley couldn't leave the meeting without some sort of concession from Microsoft, and Gates wanted Apple's cooperation in the nascent (and highly profitable) Microsoft Office.
Both men wanted to avoid a drawn out lawsuit. Gates was gearing up for the wildly successful Microsoft IPO, and Sculley was still trying to popularize the Macintosh.
Ultimately, Sculley agreed to license the Macintosh's 'visual displays' to Microsoft to use in software derived from Windows 1.0, and Microsoft agreed to continue developing its Mac products and promised not to release Excel (a feature-rich replacement for MultiPlan) for any other platform for two years.
Sculley had Al Eisenstat, Apple's chief counsel, draw up a contract, and the two men signed on November, 22 1985, exactly one week after Windows 1.0 was released.
After the contract was signed, Sculley implemented a major reorganization that structured the company more like a traditional corporation with accountable executives. Pie in the sky projects like BigMac, a project to create an Apple workstation running a Unix-Macintosh hybrid, were canned. Sales began to improve in 1986, and by 1987 Apple's net income had doubled over 1985. Sculley was being lauded in the press for his turnaround at Apple and was being considered a possible successor to Kodak's struggling CEO.
Windows 1.0 Fails to Open Market
Meanwhile, the first version of Windows failed to catch on. The only major application written for Windows 1.01 (the first version available to the public) was Aldus PageMaker. PageMaker was actually bundled with a runtime version of Windows, since almost no PC user owned Windows.
https://software-ghost.mystrikingly.com/blog/a-castle-of-thread-mac-os. That began to change with the release of Windows 2.0 on November, 1 1987.
Windows 2.0 with overlapping windows (reduced from 640 x 480) Rgby mac os.
Windows 2.0 was a huge improvement over version 1.0, and Sculley recognized it. The new version offered overlapping windows, multitasking, and a limited object oriented environment (through a rudimentary version of OLE).
Besides the new features, Windows 2.0 actually had programs for it. During the press conference, Microsoft revealed that it had finished developing Microsoft Word for Windows and Microsoft Excel for Windows, and that outside companies including Aldus, Corel, and Microtek were all working on Windows 2.0-compatible programs.
Sculley was shocked at how much Windows 2.0 resembled the Macintosh, and he believed this to be a breach of contract. Sculley, along with most of the Apple legal team, believed that the November 1985 agreement gave Microsoft permission to use Macintosh displays in Windows 1.x, but not in any later versions.
Talk to the Judge
Without warning, Apple filed suit against Microsoft in federal court on March 17, 1988 for violating Apple's copyrights on the 'visual displays' of the Macintosh. (Apple also filed suit against HP for its NewWave environment that ran on top of Windows 2.0.)
Apple's suit included 189 contested visual displays that Apple believed violated its copyright.
Microsoft countersued, but it failed to stem the bad publicity. Windows' development community was terrified that any court ordered changes to the software would render their products incompatible and make Windows undesirable to consumers. Borland's CEO said it was like 'waking up and finding out that your partner might have AIDS.'
Fortunately for Windows developers, Judge W. Schwarzer ruled on July 25, 1989, that 179 of the 189 disputed displays were covered by the existing license, and most of the other ten were not violations of Apple's copyright due to the merger doctrine (the merger doctrine stipulates that ideas cannot be copyrighted). In the case of Apple vs. Microsoft, many of the displays Apple contested were ideas and could not be protected by copyright.
The lawsuit was decided in Microsoft's favor on August 24, 1993.
Strained Relationship
The lawsuit single-handedly tainted Microsoft-Apple relations until 1997, when Microsoft pumped $100 million into Apple.
The 1985 agreement hurt Sculley almost as much as the judgment did. Mac users everywhere were shocked that the Apple CEO would give Microsoft unfettered access to the Macintosh interface in exchange for Excel and Word.
https://site-4775788-1131-2544.mystrikingly.com/blog/universal-love-mac-os. Apple appealed the ruling and made it all the way to the Supreme Court, which declined to hear the case.
Further Reading
- MultiPlan, Wikipedia
- Apple Confidential 2.0, Owen W Linzmayer
- COMDEX, Wikipedia
- GEM, Wikipedia
- VisiOn, Wikipedia
- DeskMate, Wikipedia
- Adobe PageMaker (originally Aldus PageMaker), Wikipedia
- OLE (Object Linking and Embedding), Wikipedia
- HP NewWave, Wikipedia
- Merger doctrine, Wikipedia
- Apple Computer, Inc. v. Microsoft Corp., Wikipedia
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